Clarity before polish
I want the intent, audience, and hierarchy to make sense before refining the surface.
I’m Stephano, a designer based near Copenhagen. I’ve worked since 2012 across independent practice and in-house teams, spanning identity, campaigns, websites, interfaces, and systems.
I began professionally in graphic and print design in Venezuela, where campaign production made typography, composition, and attention to detail practical rather than abstract.
From 2012 through January 2025, I ran an independent design practice with games, health, and platform clients across Europe and the United States. The work moved between identity, campaigns, websites, interfaces, and production systems.
The setting has changed over time, but my approach has not: start with a strong visual idea, understand where it needs to live, and stay close enough to delivery that the original intent survives.
I want the intent, audience, and hierarchy to make sense before refining the surface.
A mark, campaign, printed piece, and interface should feel related without pretending they are the same object.
Typography, behavior, accessibility, production detail, and implementation all affect how the work is experienced.
Technology is useful to me when it improves the design or helps an idea become tangible. I understand browser constraints, components, responsive behavior, and how design decisions affect implementation, but those tools support the visual direction.
Prototypes and experiments let me test systems, layouts, and interactions directly instead of only describing them.
I use AI for research, iteration, prototyping, and repetitive production tasks. It is a practical tool, not the creative direction.
I run a documented multi-host home infrastructure with an LLM agent at its center. Keeping something running that can genuinely fail, with backups, monitoring, and a written decision record, is where my understanding of systems and constraints comes from.
The case studies show how the work comes together across identity, campaigns, digital products, and production.