Diablo Builds
Brand and interface design for a Diablo IV guide and character-planning platform.
A selection of projects shaped by different teams, audiences, and production constraints.

Key visual work for New World, created while working with the games-focused creative agency Layer Media.
Visual campaign components marking major New World expansions and patches, designed to support player-facing communication.
Brand and interface design for a Diablo IV guide and character-planning platform.
A family of IV therapy brands designed to feel distinctive, welcoming, modern, and professional.
Digital and physical marketing design for Core's games, events, communities, and collaborations.
Brand and campaign design for an esports organization serving MMO and RPG communities.
Independent identity and channel work created since 2012 for World of Warcraft guilds, platforms, addons, and creators.
A dragon-led identity system for a World of Warcraft guild moving into broadcast, apparel, and partnership contexts.
A minimal identity and supporting interface work for a widely used World of Warcraft addon.