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Stephano Sue

Brands, campaigns, digital experiences, and the systems behind them.

Selected work across visual identity, marketing, web, interfaces, and technical execution.

Areas of work

Five connected areas within one design practice.

01

Brand & Identity

Logo design, visual identity, and coherent brand systems.

02

Marketing & Campaigns

Campaign concepts and crafted print and digital production.

03

Web & Digital

Websites and digital experiences shaped by the brand idea.

04

Systems & Interfaces

Interfaces, design systems, and frontend-minded execution.

05

Labs & Technical Experiments

Creative tooling, AI workflows, prototypes, and technical studies.

Featured work

Marketing & Campaigns, Brand & Identity / 2023–2024

Layer Media

Key visual work for New World, created while working with the games-focused creative agency Layer Media.

Visual campaign components marking major New World expansions and patches, designed to support player-facing communication.

Campaign-focused visual work connecting major game milestones with player-facing marketing.

Shows marketing judgment and polished visual production in a games agency context.

Year
Oct 2023 – Aug 2024
Categories
Marketing & Campaigns, Brand & Identity
Role
Graphic Designer
Skills
Key visual design, Campaign design, Graphic production, Brand application

More selected work

Six projects across brand, campaigns, digital products, and interface systems.

Diablo Builds

A web application for finding guides, creating builds, and optimizing Diablo IV characters.

Research and competitive analysis translated into a clearer build-finding and character-planning interface.

Shows brand, product, interface, and systems thinking in one technically complex project.

Year
2023–2024
Categories
Web & Digital, Systems & Interfaces, Brand & Identity
Role
Creative Director, Product Designer
Skills
Creative direction, UX research, Competitive analysis, Wireframing

Happy Health

A family of IV therapy brands designed to feel distinctive, welcoming, modern, and professional.

One identity system applied across packaging, outdoor, events, social, and web-facing work.

Shows how a brand idea can stay coherent across physical and digital channels.

Year
2022–2023
Categories
Brand & Identity, Marketing & Campaigns, Web & Digital
Role
Creative Director, Branding, Graphic Design, Product Design
Skills
Creative direction, Visual identity, Brand systems, Packaging

Manticore Games

Digital and physical marketing design for Core's games, events, communities, and collaborations.

Cross-functional ownership of visual production across releases, tournaments, events, and collaborations.

Shows consistent brand and marketing execution across a busy game and creator ecosystem.

Year
2020–2023
Categories
Brand & Identity, Marketing & Campaigns, Web & Digital
Role
Graphic Design, Branding, UI/UX
Skills
Branding, Marketing design, Digital production, UI/UX

Method

Brand and campaign design for an esports organization serving MMO and RPG communities.

Multi-year identity and campaign work across live events, social, outdoor, and motion.

Shows sustained esports brand work and high-quality campaign production across channels.

Year
2017–2020
Categories
Brand & Identity, Marketing & Campaigns
Role
Lead Graphic Designer
Skills
Logo design, Visual identity, Campaign design, Out-of-home

WeakAuras

A minimal identity and supporting interface work for a widely used World of Warcraft addon.

A W+A logo system carried from brand identity into product icons and interface surfaces.

Shows the crossover between logo design, interface context, and a community software ecosystem.

Year
2017
Categories
Brand & Identity, Web & Digital, Systems & Interfaces
Role
Branding, Graphic Design, UI/UX
Skills
Logo design, Visual identity, Icon design, UI/UX