Challenge
The work needed to support creator and player engagement with a steady pipeline of visual assets across game releases, tournaments, events, and collaborations.
Digital and physical marketing design for Core's games, events, communities, and collaborations.
Key art, campaign, interface, and broadcast design supporting Core's releases, creator community, events, and collaborations.
I owned the digital asset request pipeline and worked with player community, creator community, marketing, engineering, and art teams.
Manticore Games develops and operates Core, a digital playground and community for creating and exploring play experiences.
The work needed to support creator and player engagement with a steady pipeline of visual assets across game releases, tournaments, events, and collaborations.
I owned the digital asset request pipeline and worked with community, marketing, engineering, and art teams to move requests from brief through production and deployment.
Core's bright, creator-first style kept the work recognizable. Each release or collaboration had its own focal character, palette, and event hierarchy.
Requests crossed Player Community, Creator Community, Marketing, Engineering, and Art teams, requiring alignment across multiple internal groups.
Key art, visual identities, social campaigns, stream packages, interface layouts, and physical assets for Core releases and partnerships.
The work supported game releases, tournaments, events, and collaborations including deadmau5 and Dungeons & Dragons.
Working closely with other teams kept the visuals consistent across a busy production schedule.
“Stephano brought exceptional effort to our team. Our particular product gave him the opportunity to branch out in multiple areas, including branding, marketing, UX design, and UI art. He always delivered high-quality work efficiently.”
“Stephano was a key part of our marketing team at Manticore, supporting a wide range of player- and developer-facing content, from advertising and screenshots to promotional imagery and merchandising.”
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