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Manticore Games

Digital and physical marketing design for Core's games, events, communities, and collaborations.

Key art, campaign, interface, and broadcast design supporting Core's releases, creator community, events, and collaborations.

Graphic Design, Branding, UI/UX2020–2023Brand & Identity, Marketing & Campaigns, Web & Digital

Core marketing artwork featuring characters from the platform.

Core marketing artwork featuring characters from the platform.

Project snapshot

I owned the digital asset request pipeline and worked with player community, creator community, marketing, engineering, and art teams.

Client / project
Manticore Games / Core
Timeline
Jul 2020 – Jun 2023
Role
Graphic Design, Branding, UI/UX
Categories
Brand & Identity, Marketing & Campaigns, Web & Digital
Deliverables
Key art, Campaign assets, Event identities, Stream packages, Interface layouts
Skills
Branding, Marketing design, Digital production, UI/UX, Cross-functional collaboration
Tools
Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Figma, Procreate

Visual production for a game and its creator community

Manticore Games develops and operates Core, a digital playground and community for creating and exploring play experiences.

Challenge

The work needed to support creator and player engagement with a steady pipeline of visual assets across game releases, tournaments, events, and collaborations.

Assets across releases, events, and community work

Core collaboration and community campaign applications.

Core collaboration and community campaign applications.

Core administrator interface for player and event moderation.

Core administrator interface for player and event moderation.

Creator and event campaign assets.

Creator and event campaign assets.

Taking requests from brief to delivery

I owned the digital asset request pipeline and worked with community, marketing, engineering, and art teams to move requests from brief through production and deployment.

Design decisions

Core's bright, creator-first style kept the work recognizable. Each release or collaboration had its own focal character, palette, and event hierarchy.

Constraints

Requests crossed Player Community, Creator Community, Marketing, Engineering, and Art teams, requiring alignment across multiple internal groups.

Class-selection interface application.

Class-selection interface application.

Modular administration interface layouts.

Modular administration interface layouts.

Marketing and brand applications for Core

Key art, visual identities, social campaigns, stream packages, interface layouts, and physical assets for Core releases and partnerships.

Outcome

The work supported game releases, tournaments, events, and collaborations including deadmau5 and Dungeons & Dragons.

Reflection

Working closely with other teams kept the visuals consistent across a busy production schedule.

What collaborators say

“Stephano brought exceptional effort to our team. Our particular product gave him the opportunity to branch out in multiple areas, including branding, marketing, UX design, and UI art. He always delivered high-quality work efficiently.”
Jonathan SloanUX/UI Director, Manticore Games
“Stephano was a key part of our marketing team at Manticore, supporting a wide range of player- and developer-facing content, from advertising and screenshots to promotional imagery and merchandising.”
Patrick BuechnerVideo and Tabletop Game Executive

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