Challenge
Each visual needed to represent a major game milestone, including expansions and patches, while working as compelling player-facing campaign material.
Key visual work for New World, created while working with the games-focused creative agency Layer Media.
Visual campaign components marking major New World expansions and patches, designed to support player-facing communication.
I designed key visual components for New World milestones, including expansions and patches.
Campaign-focused visual work connecting major game milestones with player-facing marketing.
/images/projects/layer-media/hero.webp
Campaign-focused visual work connecting major game milestones with player-facing marketing.
Layer Media is a creative agency specializing in trailers, film production, and branded entertainment for games. While working at Layer, Stephano developed key visual components for Amazon Games' New World.
Each visual needed to represent a major game milestone, including expansions and patches, while working as compelling player-facing campaign material.
/images/projects/layer-media/overview-01.webp
Shows marketing judgment and polished visual production in a games agency context.
/images/projects/layer-media/gallery-01.webp
the first Layer Media gallery visual
/images/projects/layer-media/gallery-02.webp
the second Layer Media gallery visual
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A closer view of the visual decisions behind Layer Media.
The work translated major releases and patches into distinct key visual components within the New World brand world.
Each visual needed to signal a specific milestone while remaining recognizable as New World campaign work.
The published case study focuses on visual production. It does not attribute software development or technical implementation to this role.
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Source material that shaped the direction for Layer Media.
/images/projects/layer-media/process-02-concepts.webp
Early visual routes used to test hierarchy, tone, and fit.
/images/projects/layer-media/process-03-structure.webp
Structure and composition studies before final production.
/images/projects/layer-media/process-04-system.webp
The visual system behind the final applications.
A series of key visual components created for major stages of the New World release cycle.
/images/projects/layer-media/final-01.webp
Campaign-focused visual work connecting major game milestones with player-facing marketing.
/images/projects/layer-media/final-02.webp
Shows marketing judgment and polished visual production in a games agency context.
The work gave major expansions and patches a clear visual moment for player-facing communication.
This project demonstrates campaign thinking, visual consistency, and production craft applied to a live game brand.