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Layer Media

Key visual work for New World, created while working with the games-focused creative agency Layer Media.

Visual campaign components marking major New World expansions and patches, designed to support player-facing communication.

Graphic Designer2023–2024Marketing & Campaigns, Brand & Identity

New World: Springtide Bloom campaign artwork.

New World: Springtide Bloom campaign artwork.

Project snapshot

I designed key visual components for New World milestones, including expansions and patches.

Client / project
Layer Media / Amazon Games: New World
Timeline
Oct 2023 – Aug 2024
Role
Graphic Designer
Categories
Marketing & Campaigns, Brand & Identity
Deliverables
Key visuals, Campaign adaptations, Social assets, Promotional layouts
Skills
Key visual design, Compositing, Campaign design, Graphic production, Brand application
Tools
Adobe Photoshop, Adobe Illustrator, Procreate

Key visuals for a live game roadmap

Layer Media is a creative agency specializing in trailers, film production, and branded entertainment for games. While working there, I developed key visual components for Amazon Games' New World.

Challenge

Each visual needed to represent a major game milestone, including expansions and patches, while working as compelling player-facing campaign material.

Campaign work built around major game milestones

In-game context for the Springtide Bloom event.

In-game context for the Springtide Bloom event.

Winter Convergence Festival campaign artwork.

Winter Convergence Festival campaign artwork.

Rise of the Angry Earth global release-times graphic.

Rise of the Angry Earth global release-times graphic.

Turning release milestones into campaign visuals

I composited supplied game imagery and designed key visuals and logos for releases, updates, events, and promotional moments including Legacy of Crassus, Steam Free Weekend, and Black Friday.

Design decisions

Each visual used the established New World worldbuilding, typography, and material language while giving its release or promotion a distinct focal point.

Constraints

The visuals worked within the established New World brand while distinguishing individual expansions and patches.

Key visual applications for New World

A campaign family spanning lead key art, promotional layouts, and format adaptations for New World's website and social channels.

Outcome

The work gave releases, seasonal events, and promotions a consistent set of player-facing campaign assets across New World's owned channels.

Reflection

The work brought campaign thinking, visual consistency, and production craft together for a live game.

What collaborators say

β€œHis design experience is broad, his pace is top notch, and he understands what marketers and creatives need at a comprehensive level.”
Anthony FregosiChief Operating Officer, Layer

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