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Stephano Sue

Diablo Builds

A multi-device Diablo IV build platform combining guides, character customization, calculator data, and simulation data.

Creative Director, Product Designer2023–2024Web & Digital, Systems & Interfaces, Brand & Identity

Project snapshot

Client / project
Diablo Builds
Role
Creative Director, Product Designer
Timeline
Jun 2023 – Jan 2024
Categories
Web & Digital, Systems & Interfaces, Brand & Identity

Context and challenge

Diablo Builds was designed for Diablo IV players who wanted to read guides, create builds, and make character optimizations in one place.

Challenge

The source describes existing guide platforms as cluttered, outdated, or difficult to navigate. The project needed clearer search, filtering, and build customization, with an experience that worked across devices.

Selected visuals

Process and decisions

The documented process covered player research, competitive analysis, concept development, wireframes, interactive prototypes, high-fidelity UI, usability testing, and iterative refinement.

Design decisions

The work prioritized clear navigation, search and filtering, responsive layouts, recognizable branding, and user flows that could serve both casual and more optimization-focused players.

Technical decisions

TODO: Calculator and simulation data are mentioned, but the source does not state implementation responsibilities, technologies, or architecture.

Final design and applications

A visually consistent build platform with access to pre-made builds, character customization, sharing, and a structured database of strategies and tools.

Outcome

The source documents a final launch and iterative user feedback, but does not provide a verified project outcome or business result suitable for publication.

Reflection

TODO: Add a verified reflection on leading creative direction and product design for the platform.